Welcome to the comprehensive encyclopedia of the fictional world of Game of Vampires! This extensive guide delves into the rich lore, characters, and creatures inhabiting this captivating universe. We’ll be exploring everything from the ancient lineages to the unique powers and weaknesses of these fascinating beings. This installment covers entries A-E. Future installments will continue alphabetically.
A
Aelius Clan: One of the oldest and most powerful vampire clans, known for their strategic cunning and mastery of illusion magic. Aelius vampires are often found in positions of power within human society, manipulating events from the shadows. Their signature mark is a faint, silvery scar shaped like a crescent moon near the temple.
Ancient Bloodline: A term used to describe vampire clans that predate the Great Schism, a cataclysmic event that fractured the vampire world centuries ago. Ancient bloodlines are often shrouded in mystery, possessing unique powers and abilities not found in newer lineages. They are often fiercely protective of their heritage and traditions.
B
Blood Rite: A sacred ceremony performed by vampires to strengthen their bonds and enhance their powers. The exact rituals vary between clans, but they generally involve the sharing of blood, often accompanied by ancient chants and incantations. Failing to perform the Blood Rite can lead to weakening of both individual and clan power.
Blood Weakness: A common misconception among humans, the notion that all vampires share the same vulnerabilities (sunlight, holy symbols, etc.) is untrue. While sunlight can weaken many, some possess immunity. Individual clans and even individual vampires may possess unique blood weaknesses depending on their lineage and history.
C
Clan Covenant: A solemn agreement between vampire clans, usually established to prevent large-scale conflicts. These covenants often involve complex rules and regulations regarding territory, hunting grounds, and interactions with human society. Breaking a Clan Covenant can result in severe repercussions, including open warfare.
Covenant Breaker: A vampire who violates a Clan Covenant, often ostracized by their clan and hunted by others. Covenant Breakers are often feared and reviled, forced to survive alone in the harsh realities of the vampire world. Their actions often destabilize the fragile peace between clans.
D
Dark Gifts: Inherited abilities possessed by some vampires, often manifested as unique powers or heightened senses. These gifts can be incredibly powerful, but they also come with significant drawbacks, sometimes manifesting as severe personality flaws or physical weaknesses.
Dominion: The act of a powerful vampire asserting control over a lesser vampire or human. This control can range from subtle influence to outright enslavement, often achieved through intimidation, hypnotic suggestion, or magical coercion. Dominion is a significant power dynamic within vampire society.
E
Elder Council: A governing body composed of the most powerful and ancient vampires from various clans. They are responsible for maintaining order and resolving disputes between clans, acting as a mediator to prevent large-scale conflicts that could destabilize the vampire world.
Emberkin: A rare and enigmatic type of vampire possessing fire-based abilities. Unlike traditional vampires who are vulnerable to sunlight, Emberkin thrive in its presence. Their origin and history remain largely unknown, creating an air of mystery surrounding their unique abilities.
This encyclopedia entry is an ongoing project. Future installments will cover the letters F-Z, exploring further facets of the fascinating Game of Vampires universe.